A Little Update

Hey, readers and writers!

If you've been following us on Twitter or Facebook you likely know about our upcoming print issue. We're excited to feature some new writers, as well as a few we've already published on the site. In addition, for the first time ever, we will also be featuring poetry, art, and nonfiction essays, which will all find their way onto the site. So, if you don't want to pick up an copy of the issue, don't worry! All of the content will be available for free on the website. We are, and always will be, an online literary magazine.

But we do encourage you to pick up a copy of the issue to support your fellow writers and to support us, your favorite Ravens' Light staff! When the issue is published, we will be putting up a link on the site to the Amazon page where you can order a copy of the issue. The issue is a full-color magazine with a beautiful cover designed by our art director, Vincent Marazita. The issue is made available to us thanks to CreateSpace's print-on-demand service.

We will be announcing winners of the Corvid Contest by the end of this week, so keep an eye out and an ear to the ground for a blog post congratulating our winners!

And you may have also noticed that the stories, Dungeon Journal and the The Voice, seem to have disappeared from our site. Not to worry! That is not the case. We have begun a reorganization effort to present stories on our site as Pages rather than Blog Posts. When a story is published, we will still post on our blog -- which is now also our front end when you visit our site -- but the story itself will exist on the site as a page. It's just a minor restructuring change.

If you're looking for those stories (and new stories in the future) you'll find them in the nifty section to the right! And Dungeon Journal and The Voice can also be found below:


Dungeon Journal by Seth Troyer

Property of Boris

I’m thinking of Kantaria Rache.
I’m thinking of Kantaria Rache.
I’m thinking of Kantaria Rache.

First and foremost, the amount of players is completely in your court. You know what I am saying? Many of the rules I will describe in the following are (in many cases) meant to be broken. This “roleplaying game” I am developing is not constricted or bogged down by the dogmatic idealism. This is not ruled by the vague philosophies our parents injected into the Dungeons and Dragons universe. It is not the electronic lobotomy that is the video game generation. There are no buttons or subscriptions involved in this crusade. Our more jock-like peers would prefer to be tied to a chair and TV screen and, in doing so, nail their brains to their asses. They are not welcome here.


The Voice by D.A. Cairns

It had been a long day. The rain was relentless, the wind aggressive and the cold, bitterly hostile. It had been a hard day. Leibman’s mood mirrored the black weather with its dark skies as he had mechanically gone about his business.

Now he sits alone in his living room, like he does at the end of every day, staring at the television screen and he hears the voice. He remembers the first time he heard it and how it frightened and confused him, and how it still has the same effect. Nearly a year has passed since that first encounter and in the ensuing months he has been subjected to a battery of probing antipathetic psychologists as they delved for endless hours into the murky depths of his mind, only to reach the conclusion that there was no voice.

'No, Mr Leibman,’ the doctor said in a confident and detached tone, ‘I do not believe that you are suffering from multiple personality disorder.’

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